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What Can We Learn from Boys' Interest in Computer Games to Improve the Way We Teach? — Nick Mair, Dulwich College, United Kingdom

  • Boys and Digital Literacy (2006-07)

The goal of this action research project was to determine if the use of digital games and technologies improve boys' enthusiasm and exam results in Modern Foreign Languages. 

Research findings include: the attention span of boys is far longer than thought, indicating that teachers could enable boys to concentrate for longer by present materials in the way boys prefer; boys favor pace and increasing challenge in games, a scenario that is ideal for learning.  

Read the full report.